Playing a Suit Contract
Computer dealt hands throw up weird distributions.
Voids and long suits allow quite a lot of latitude in bidding and much over bidding.
40% of contracts going light, some by 2 or 3 or 4 or 5 tricks.
Board 1 is a prime example, needing sound planning to make 4S, bid on 16 points.
Put yourself in Norths' shoes, 7spade tricks and the Ace of clubs = 8 tricks.
How to keep losers to 3?
Standard methods involve ruffing losers or throwing them on a side suit or finessing.
Two rounds of trumps will clear the suit.
Can you find the solution?
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