Playing a Suit Contract

Board 1 from Wed 1st April

Computer dealt hands throw up weird distributions.

Voids and long suits allow quite a lot of latitude in bidding and much over bidding.

40% of contracts going light, some by 2 or 3 or 4 or 5 tricks.

Board 1 is a prime example, needing sound planning to make 4S, bid on 16 points.

Put yourself in Norths' shoes, 7spade tricks and the Ace of clubs = 8 tricks.

How to keep losers to 3?

Standard methods involve ruffing losers or throwing them on a side suit or finessing.

Two rounds of trumps will clear the suit.

Can you find the solution?

Hint: It involves not playing trumps initially.

For a detailed overview on "Play of a Suit Contract"      email: henwood@xtra.co.nz